Game Dev
Playable work, start to finish — jam entries, prototypes and shipped builds, with the build itself running on this page.
Toolkit
What the builds are made with
The stack, box by box. Pick one to read it — take it out and the rest close the gap.
Off the stack
Pipeline
Art and animation are authored outside the engine and land in it as assets; the engine owns gameplay, tilemaps and the build. Anything that has to survive a jam deadline stays in that order.
Why these
Small, replaceable tools over one that claims to do everything. A jam entry and a shipped build run the same pipeline — only the amount of polish changes.