Game Dev

Playable work, start to finish — jam entries, prototypes and shipped builds, with the build itself running on this page.

Toolkit

What the builds are made with

The stack, box by box. Pick one to read it — take it out and the rest close the gap.

Off the stack

    Unreal Engine

    0 of 4 stacked

    Pipeline

    Art and animation are authored outside the engine and land in it as assets; the engine owns gameplay, tilemaps and the build. Anything that has to survive a jam deadline stays in that order.

    Why these

    Small, replaceable tools over one that claims to do everything. A jam entry and a shipped build run the same pipeline — only the amount of polish changes.